config.yml
All settings are in plugins/BiomeGen/config.yml. Reload changes with /bg reload.
Terrain Settings
terrain:
base_height: 67
bedrock_layers: 5base_height - Center height for terrain generation (default: 67)
bedrock_layers - Bedrock layers at world bottom (default: 5)
Advanced Terrain
terrain:
advanced:
max_variation: 18
noise_multiplier: 0.9
amplitude_multiplier: 1.8max_variation - Height variation from base (default: 18 blocks)
noise_multiplier - Terrain change intensity (0.1-2.0, default: 0.9)
amplitude_multiplier - Height amplitude (0.5-3.0, default: 1.8)
Vegetation Settings
Global Vegetation
vegetation:
global:
trees_enabled: true
flowers_enabled: true
grass:
enabled: true
tall_grass_enabled: true
density: 1.0trees_enabled - Enable/disable all trees
flowers_enabled - Enable/disable all flowers
grass.density - Grass amount (0.0-2.0, default: 1.0)
Biome-Specific Vegetation
Each biome has its own vegetation settings. Example for Plains:
generators:
plains:
vegetation:
tree_enabled: true
tree_chance: 0.001
tall_grass_enabled: true
tall_grass_chance: 0.005Biome Generator Settings
Desert
generators:
desert:
enabled: true
sand_depth:
min: 2
max: 4
sandstone_depth: 6
vegetation:
cactus_enabled: true
cactus_chance: 0.002
dead_bush_enabled: true
dead_bush_chance: 0.002Plains
generators:
plains:
enabled: true
dirt_depth:
min: 3
max: 6Snowy Plains
generators:
snowyplains:
enabled: true
dirt_depth:
min: 3
max: 6
snow:
enabled: true
thickness: 1
vegetation:
tree_enabled: true
tree_chance: 0.001
pumpkin_patch_enabled: true
pumpkin_patch_chance: 0.0008snow.thickness - Snow layer height (1-8, where 8 = full block)
Badlands
generators:
badlands:
enabled: true
terracotta_depth: 10
vegetation:
cactus_chance: 0.008
dead_bush_chance: 0.005Mushroom Fields
generators:
mushroom:
enabled: true
dirt_depth:
min: 3
max: 6
vegetation:
giant_mushroom_enabled: true
giant_mushroom_chance: 0.0005
red_mushroom_enabled: true
red_mushroom_chance: 0.002
brown_mushroom_enabled: true
brown_mushroom_chance: 0.002End
generators:
end:
enabled: true
platform_height: 64
layer_thickness: 1
mobs:
endermen_enabled: true
ender_dragon_enabled: true
vegetation:
chorus_plant_enabled: true
chorus_plant_chance: 0.001Gameplay Settings
gameplay:
mobs_enabled: truemobs_enabled - Enable/disable mob spawning (default: true)
Apply mob settings to existing worlds with: /bg applysettings
Performance Settings
performance:
chunk_preloading: false
preload:
chunks_per_tick: 4
memory:
cache_noise_generators: true
cache_size: 100chunk_preloading - Enable chunk preloading (default: false)
chunks_per_tick - Chunks to preload per tick (1-10, default: 4)
cache_noise_generators - Cache generators for performance (default: true)
cache_size - Number of generators to cache (default: 100)
Debug Settings
debug:
verbose_logging: false
performance_monitoring: false
log_terrain_stats: falseEnable verbose logging with: /bg debug
World-Specific Settings
Override global settings for specific worlds:
worlds:
"myworld":
terrain:
base_height: 80
advanced:
max_variation: 25
generators:
plains:
vegetation:
tree_chance: 0.01Any setting can be overridden per world. Settings not specified use global defaults.
Last updated